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CV Excerpt

3D Artist/Jr Technical Artist, NEED For SPEED (title under NDA)

Electronic Arts Blackbox

Art: Create Vehicle Game Assets; Create original World Assets (textures/models); Blocking for in-game Visualization (preproduction); Create documention guidelines on efficient modeling, lighting, and scene management; Provide assistance in scene and vehicle inventory management; Create original Demo Videos for Marketing/Studio.
Technical: Design in-house Pipeline Tools that automate content generation; TA for Outsourcing Management, including asset management; troubleshooting, and communication with Development Director and Vendor; Sole owndership of new tools in development and provide documentation on workflow for new and existing tools; Research existing tools to develop and improve upon functionality and usability; Conduct demonstrations on scene management tools and new tools in development.

Lighting Technical Director, Viva Pinata s.2

Bardel Entertainment

Lighting: Create lighting rigs to match colour keys and meet quotas set out by supervisor
Technical: Solve technical issues regarding animations, shading networks, models, and renders; Create original elements including animation, textures, and retakes as communicated by the producer
Animation: Create original animations and adjust animations in show retakes as communicated by the producer
Precompositing: Check and Organize passes for use in final editor of the production

Skills and Attributes

Maya, Zbrush, Photoshop, 3DS Max, Softimage XSI, After Effects, JIRA, Perforce, Agile
Thorough knowledge of modeling, rendering, compositing, lighting
Sharp, aggressive problem solver, swift learner and responsible, pro-active team player